Ebook A Practical Guide to eXtreme ProgrammingBy David Astels, Granville Miller, Miroslav Novak
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A Practical Guide to eXtreme ProgrammingBy David Astels, Granville Miller, Miroslav Novak
Ebook A Practical Guide to eXtreme ProgrammingBy David Astels, Granville Miller, Miroslav Novak
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Practically overnight, XP has become the world's #1 agile methodology. Now, A Practical Guide to eXtreme Programming delivers all the guidance and best practices you need to succeed with XP in your organization. This easy, concise introduction covers the entire project lifecycle, every key task, every participant's role -- and how to make XP's principles work in the real world!
- Sales Rank: #3521635 in Books
- Published on: 2002-02-18
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x .90" w x 5.90" l, 1.38 pounds
- Binding: Paperback
- 384 pages
From the Back Cover
The one-stop guide for everyone getting started with eXtreme Programming!
- Making XP principles work in the real world
- Best practices for the entire project lifecycle: conceptualization through delivery
- Understand the role of every participant: developer, manager, and customer
- Specific solutions to the most common XP transitioning problems
Practically overnight, Extreme Programming (XP) has become one of the world's leading agile methodologies. Now, there's an easy, concise introduction that delivers all the guidance and best practices you need to make XP work in your organization!
A Practical Guide to eXtreme Programming doesn't just introduce key XP principles such as simplicity, communication, and feedback: it shows how to make them work in the real world. Using a start-to-finish case study, this book covers the entire project lifecycle, every key task, and the role of every XP participant—developers, managers, and customers. Coverage includes:
- Envisioning your proposed software system
- Writing effective user stories and acceptance tests
- Planning for regular releases and iterations
- "Coding with intention"
- Best practices for integration, refactoring, testing, and delivery
- Overcoming the challenges of transitioning to XP
Want all the benefits XP can provide? Want to implement XP as smoothly and painlessly as possible? This is the place to start!
About the Author
DAVE ASTELS has more than 17 years' experience as a software developer in areas ranging from embedded environment control to intellectual property protection systems to electrical energy trading systems. For more than a decade, he has been working almost exclusively with object technologies. He runs his own consulting company specializing in Extreme Programming and pervasive Java solutions.
GRANVILLE MILLER is co-author of Addison Wesley's Advanced Use Case Modeling series of books, has presented tutorials at object-oriented technology conferences worldwide, and has worked with companies ranging from early-stage startups to the world's most established software giants.
MIROSLAV NOVAK has been a proponent of eXtreme Programming for nearly three years, actively following its development and taking advantage of opportunities to apply its tenets. Miroslav is a Mentor at Togethersoft Corporation. He currently teaches and develops workshops and contributes to product development specification and testing.
Excerpt. © Reprinted by permission. All rights reserved.
Preface The principles of extreme programming have changed the way we think about software development. The Need to be Extreme
Both business people and software developers often view traditional software development techniques as too slow. Business people view software as a competitive advantage, and a competitive advantage can never be realized too quickly. Software developers believe that their traditional software development processes create too much overhead in their quest to deliver this advantage as quickly as possible.
The need to deliver software more quickly caused Kent Beck, Ward Cunningham, and Ron Jeffries to explore the extremes of certain development practices. The first XP project, the Chrysler Comprehensive Compensation system (code name C3), was, on one hand, constrained and, on the other, pushed to its limits. This practice was called "setting the dials to ten." The result was a breakthrough in the software development called XP.
Beck was certainly the driving force behind taking this project, and the multitude of others that have followed, to the extreme, and he continues to evolve XP. His vision continues as he asks us to question the basic principles of software engineering. Naturally, many of these principles are being replaced with new and better ones. New principles, such as working with a real live customer instead of a specification, are quickly gaining acceptance in the software community. The idea of creating tests before the software is written is quickly becoming a vital part of every software development process.
This book attempts to capture one point in the evolution of XP. We have examined the principles and have created what we believe to be effective practices. As a result, we believe that this short guide serves as a practical one from which to learn XP.
We used some of the XP principles to write this book (adapted, of course, for book writing). For example, various things that one of our customers felt we needed to cover were written on index cards and scheduled into the iterations of the book. This book has been continuously integrated and refactored. Hopefully, you, another customer, will like the finished product.
Follow UpTo obtain the code from the appendix as well as other information about this book and XP in general, we invite you to visit Saorsa Development Inc.'s web site at http://www.saorsa.com
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